- My old group has scattered to the four winds. I'd have to assemble a new group, which introduces a whole new set of headaches, like which setting or edition to use, compatibility, etc.
- Time. When would we play the hypothetical adventure? Would we every play more than once? When would I find the time to craft an adventure up to my standards?
- The hassle factor. This goes hand in hand with the time problem. Running a game is a huge hassle, from scheduling to refreshments.
Sunday, June 6, 2010
The last few days, I've been getting the urge to run a D&D game for old times' sake. There are several problems with this situation: