Since Wandering the Web of Worlds is fantasy space opera, there are things I'm going to have to keep in mind:
- No lasers or laser like effects. It's not Star Wars. All of the ship to ship combat is going to be like nautical combat, only in three dimensions. I'm sure this will be problematic later but I have to keep it in mind
- Once I establish the physics of fantasy space, I'll have to stick with them. I'll probably be cribbing those from Spelljammer for the most part
- Just because it's a fantasy setting, things still have to be logical. For example, most settlements will be moving to follow the Sun Spiders. The Sun Spiders themselves eat things they find ensnared in the vast network of webs connecting the spheres. The settlements have to survive somehow, be it a bizarre symbiosis or magic.
I got home around two last night and my grand ambitions of productivity on my day off are slowly evaporating. It's already 9:30 and the only thing I've accomplished so far is drinking coffee and finding Los Straitjackets Twist Party in my CD collection. On a side note, once I make another pass through the books, the CD's are getting seriously pruned. Why am I hanging on to Nirvana cds I haven't listened to in twelve years?
At the very least, I want to clean out my gutters today. Doing some leaves would be nice but I don't think I have it in me. I want to take a nap this afternoon before I take Carrie out so I'm not crabby and clean up the joint a little. At the rate I'm going, I'll be lucky to get moving by 11.
Twist Party is a lot better than I remembered. I have fond memories of the Twistin' Gorilla running between Greg and I when we saw them in Chicago a few years ago. Good times except for the driving to and fro Chi-Town.